Curriculum Vitae
Education
- 2021 - Present
Ph.D. in Computer Science
Johannes Kepler University Linz
- 2019 - 2021
M.Sc., with Distinction in Interactive Digital Media
Trinity College, the University of Dublin
- 2015 - 2019
B.A. in Film and Journalism
Communication University of China, Nanjing
- 2022
Visiting Student in Computer Science
TU Wien
- 2017 - 2018
Visiting Student in Media Production
Coventry University, United Kingdom
Working Experiences
- 2021 - 2025
University Assistant/Doctoral Researcher
Johannes Kepler University Linz, Institute of Computer Graphics
- 2021 - 2022
Research Assistant
Peking University, Digital Humanities Centre
- 2020
Research Fellow
New York University, Shanghai, Interactive Media Arts
- 2020
Media Specialist
New York University, Shanghai, Room 100 Art Gallery
Research Interests
Publications
- ⭐ Honorable Mention Award -> Günter Wallner, Letian Wang, and Claire Dormann. 2023. Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. Proc. ACM Hum.- Comput. Interact. 7, CHI PLAY, Article 412 (November 2023), 23 pages. https://doi.org/10.1145/3611058
- Letian Wang, Claire Dormann, and Günter Wallner. 2025. Player Perception Matters: Insights into the Use of Esports Live Companion Tools (FDG '25, accepted).
- Letian Wang, Claire Dormann, and Günter Wallner. 2024. A Feature Comparison Study of Live Companion Tools for Esports Games. In Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG '24). Association for Computing Machinery, New York, NY, USA, Article 11, 1–11. https://doi.org/10.1145/3649921.3650004
- Tong Wei, Yuchen Sang, Shufen Chen, Letian Wang, Rui Wang, Qi Huang, Jun Wang. 2022. WebGIS Approach of Entity-oriented Search to Visualize Historical and Cultural Events, Digital Scholarship in the Humanities, Oxford Academic. DOI: https://doi.org/10.1093/llc/fqac002
- Chen Wu-Wei, Sun Yunke, Wang Letian, Zhu Yanru, and Xiong Haochen. 2020. Code +: cyber archiving, interactive documentary, and immersive experience for the digital heritage narratives of Asia. In SIGGRAPH Asia 2020 Courses (SA '20). Association for Computing Machinery, New York, NY, USA, Article 1, 1–114. DOI:https://doi.org/10.1145/3415263.3419138
Academic Services
- Conference Program Committee Member @ ACM CHI, CHI PLAY, IEEE Conference on Games (CoG) and FDG
- Journal Reviewer @ Digital Scholarship in the Humanities, Oxford Press
- Game Design Workshop Presenter @ JKU Science Holidays (facing high school students)
- Guest Lecturer @ Game User Research Course at JKU
- Publicity Chair @ VINCI 25
Media Coverage
-
First Game Dev Course Ran in Upper Austria University
reported by Austrian Science Press (APA)
https://science.apa.at/power-search/10464032497089876997 -
Short Film Jump nominated at Birmingham Film Festival
reported by Coventry University News
https://www.coventry.ac.uk/primary-news/student-productions-nominated-for-film-festival-awards-/
Honors & Awards
- 2021
Four-year Melbourne PhD Research Scholarship
- 2019
University Outstanding Graduates
- 2018
Coventry University full-tuition Scholarship
- 2017
Second-Class Merit Scholarship (CNY 1,000, by CUCN)
- 2016
First-Class Merit Scholarship (CNY 2,000, by CUCN)