Curriculum Vitae
Education
- Ph.D. in Computer Science, Johannes Kepler University Linz, 2021 - Present
- M.Sc., with Distinction in Interactive Digital Media, Trinity College, the University of Dublin, 2019-2021
- B.A. in Film and Journalism, Communication University of China, Nanjing, 2015-2019
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Visiting Student
- Computer Science, TU Wien, 2022
- Media Production, Coventry University, United Kingdom, 2017-2018
Working Experiences
- Johannes Kepler University Linz, University Assistant/Doctoral Researcher, Institute of Computer Graphics, 2021-Present
- Peking University, Research Assistant, Digital Humanities Centre, 2021-2022
- New York University, Shanghai Research Fellow, Interactive Media Arts, 2020
- New York University, Shanghai Media Specialist, Room 100 Art Gallery
Publications
- ⭐ Honorable Mention Award -> Günter Wallner, Letian Wang, and Claire Dormann. 2023. Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. Proc. ACM Hum.- Comput. Interact. 7, CHI PLAY, Article 412 (November 2023), 23 pages. https://doi.org/10.1145/3611058
- Letian Wang, Claire Dormann, and Günter Wallner. 2025. Player Perception Matters: Insights into the Use of Esports Live Companion Tools (FDG '25, accepted).
- Letian Wang, Claire Dormann, and Günter Wallner. 2024. A Feature Comparison Study of Live Companion Tools for Esports Games. In Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG '24). Association for Computing Machinery, New York, NY, USA, Article 11, 1–11. https://doi.org/10.1145/3649921.3650004
- Tong Wei, Yuchen Sang, Shufen Chen, Letian Wang, Rui Wang, Qi Huang, Jun Wang. 2022. WebGIS Approach of Entity-oriented Search to Visualize Historical and Cultural Events, Digital Scholarship in the Humanities, Oxford Academic. DOI: https://doi.org/10.1093/llc/fqac002
- Chen Wu-Wei, Sun Yunke, Wang Letian, Zhu Yanru, and Xiong Haochen. 2020. Code +: cyber archiving, interactive documentary, and immersive experience for the digital heritage narratives of Asia. In SIGGRAPH Asia 2020 Courses (SA '20). Association for Computing Machinery, New York, NY, USA, Article 1, 1–114. DOI:https://doi.org/10.1145/3415263.3419138
Research Interests
Game Research, Information Visualization, Interactive Narrative,
Digital Heritage, Practice-based Research
Academic Services
- Conference paper reviewer @ CHI 25’ and FDG 25’
- Journal Reviewer @ Digital Scholarship in the Humanities, Oxford Press
- Game Design Workshop Presenter @ JKU Science Holidays (facing high school students)
- Guest Lecturer @ Game User Research Course at JKU
- Student Volunteer @ CHI Play 23’
Media Coverage
-
First Game Dev Course Ran in Upper Austria University
reported by Austrian Science Press (APA)
https://science.apa.at/power-search/10464032497089876997 -
Short Film Jump nominated at Birmingham Film Festival
reported by Coventry University News
https://www.coventry.ac.uk/primary-news/student-productions-nominated-for-film-festival-awards-/
Honors & Awards
- Four-year Melbourne PhD Research Scholarship, 2021
- University Outstanding Graduates, 2019
- Coventry University full-tuition Scholarship, 2018
- Second-Class Merit Scholarship (CNY 1,000, by CUCN), 2017
- First-Class Merit Scholarship (CNY 2,000, by CUCN), 2016